A talk to be based on difficulties faced by creative artists in a professional software firms.
Traditional corporate and engineering methodologies often conflict with creative individuals.
A discussion on how to handle Left and Right part of our brains.
Focus is on user experience designers, graphic designers and game designers.
Exploring options of innovating requirement analysis phase
Licensing resources, tools available and how to deal with “Dead-lines”.
This post was submitted by Vigneshwar.